Pupils’ thoughts

First when we were making the game we programmed Mario the main character. We programmed him in many different ways. We made him run, walk, skid and die in collision with an enemy. Next we programmed the enemies. The two enemies were the Goombas and the Koopa Troopa. Then we added a background. It was blue at first but we later changed it to a 1916 background. Then we added the floor for Mario, the Koopa Troopas and the Goombas to walk and run on. We then brought the characters onto the game floor. We added obstacles such as water, castles and more. We brought in blocks and coins. I found the hardest part was programming Mario. My favourite part was designing the world. We were each given a topic.  My topic was Women of the Rising.  The reason I like the game is because it is educational and fun. The latest thing we did was we turned it into touch for phones and other touch-screen devices. I enjoyed making the game and putting it on our website.

Amy, 5th class.

Hello, as you know we made a Mario game based on the 1916 rising. Here’s a short basic summary on how we made it. First we brought in a small platform so Mario wouldn’t fall out of our game. We then brought in Mario and gave him his animations. The animations made him jump, crouch, run, shrink etc. We then brought in blocks which produced coins or mushrooms when hit. Coins increase your score while mushrooms help you grow when you’re small. They can also increase your score. We then brought in enemies such as the Goombas and Koopa Troopas. Mario would shrink when he collided with the enemies. When the enemies were working we began creating and decorating our own world. Our background was a picture of Dublin during the Rising. We were each given a different topic. Mine was ‘Newspapers of the Rising’. We had to get pictures off the Internet and write a little paragraph on each. I found it hard to write in all the code but I liked designing my level.  

Evan, 5th class

First we made the background, then we did the animations for Mario. After that we made the floor and put in Mario and the enemies. We then added in the 1916 background and  programmed the enemies to kill or hurt Mario. This took us a couple of weeks to complete. Then we moved on to put in the pictures. We had our own subject to look up on the 1916 Rising. We also looked up sentences to go with our pictures. I had The British Empire. We found 4-6 pictures and sentences to go in each of our games. We made our own levels by adding in the obstacles we wanted. All together we made 13 levels for our game – some hard and some easy. If somebody fell behind they watched the person beside them and the next morning we copied someone’s folder onto their computer so they could carry. This meant we didn’t waste time. We saved our levels on Google drive. We downloaded a folder from Google for our obstacles. We had to set things to be solid or not solid. We set Mario to walk, run, skid, slide and jump. We also set him to become small when he hit the enemies which were the Koopa Troopas and Goombas. We also added in mushrooms and coins. The coins gave us more points and the mushrooms made us big again. By the end we had spent a few months on our game. When we finished we made our website to put our game on the internet. We had our part on the website to put in our pictures and texts. We made a version to be able to use touch screen. We put our levels in order of the events of 1916. One thing I liked was testing out the game but the hard thing was coding Mario and the other characters to do their actions.

Lexie, 5th class.

Hello, my name is Lorna and I took part in creating a Mario game. The game was based on the 1916 Rising which happened 100 years ago. When making the game we had to programme Mario to move. Then we brought in Goombas, Koopa Troopas, mushrooms, coins, mystery boxes and obstacles. To create the obstacles we dragged in some more bricks, boxes, clouds and coins. We then went to Google and found pictures and information about people that were important during that time. Then we put them in the game so while you are playing you can have fun and still learn about 1916. It often got very complicated and caused people to fall behind. Instead of wasting time helping everybody we would copy it onto their computer when we had spare time. There is a computer for everybody in the class but some people decided to work together. All of the 4th, 5th 6th and took part. The hardest thing for me was making things move. We hope you enjoy the game.

Lorna, 6th class

Well we learned how to move the characters. We learned how to move Mario different directions and do different actions such as jump and slide. We all kept up by copying our game onto a usb stick and putting it onto the computers of anyone who fell behind. We then brought in the enemies such as the Goombas and the Koopa Troopas. We then made a background, we brought in blocks and obstacles. We had 13 levels, some hard ones and some easy ones. The hardest thing I found about making the Mario Game was the coding, and the easiest piece was making the background.

Blaine, 6th Class.

Hi my name is Eoin. I worked on this project. My job was to bring in the pictures of the 7 leaders from the 1916 Rising but first we had to make Mario move. There was so much coding that some people fell behind but I did not. The people who fell behind used a memory stick to catch up. The hardest thing was the coding and the easiest thing was creating the world.

Eoin, 4th class                                                                                                                  

First we found out how to move and bring in characters. After that we programmed the character Mario and then Goombas and Koopa Troopas. It was so much fun. We then brought in blocks, obstacles, coins and much more.Some of us fell behind but the next morning someone copied their game onto a USB stick and copied their game onto the computers of the pupils that fell behind. The game we made is based on the Easter Rising that happened 100 years ago. Everyone got something to do. I got the Ulster and Irish volunteers. Hope you enjoy the game. I thought the coding was hard but the backgrounds were easy.

Orlaith, 4th class  

The first thing we did was we opened a new project. We then made some layers. After a few minutes we made a ground for Mario to walk on. We changed the background colour to blue. We then made a sprite and called it Mario. Then we dragged him into the game. Then we started to code Mario to walk. Then we made a Goomba and Koopa Troopa. Then we coded them to kill Mario if they touch him when he is small. Then we made a background and made our level. We got photos from the internet and got text from it as well. The hardest thing was the coding and the easiest thing was making our level.

Adam, 6th class

First we made some layers. We made a floor so when we brought in Mario, he could walk. We made the background a purple-blue, the exact same shade as the original Mario game. When anyone got left behind, they would look into the person beside them and the next morning we would copy the game onto the person’s laptop with the USB key. Days flew, and we dad all the enemies and all their controls done. We made them do what they do by coding. There was a LOT of coding. Since this is the Easter Rising’s 100th anniversary, we had to get pictures to match the theme. We also changed the background. My topic was the execution of the leaders, so I had to get pictures and facts of the seven leaders. When we were done making our games, we made a website using wordpress.

Grace, 6th class

We made a Mario Game in school which was based on the 1916 Rising. First we had to bring in Mario. We made him jump, duck, slide, die and run. Then we had to bring in the enemies which are the Koopa Troopas and the Goombas. Next we brought in mystery boxes which had mushrooms or coins inside them. We put in a 1916 background.  We each researched a topic from the 1916 Rising. My topic was the Dublin Lockout. I got the pictures and text from the internet.  Sometimes people would fall behind because it was hard and confusing so we had to help them.  The hardest bit for me was getting Mario and the enemies to move.

Nicole, 6th class

First of all, we learned how to move the characters. We programmed the character (Mario) to move different directions, jump and slide. We then started to make the world. We put in the background and the blocks. Then we brought in other characters that were known as the ‘Enemies’, such as the Goomba and the Koopa Troopa. We programmed them to move around and kill Mario when they collided.

We then brought in basic objects, just like blocks that represented the floor and different obstacles. As the days passed, we kept progressing and we got better. It also got easier for all of us. Then our teacher brought in a big image full of tilemaps. There were all sorts of objects such as clouds and pipes and lots of other objects that you would see in the proper game. After we finished the programming, we started to make our own level. We brought in our own enemies, blocks and other obstacles. When we finally finished our levels, we got the idea to make our game ‘1916 themed’.

So once again, we set off to work. We went on the internet and found various pieces of information and we also found pictures. Each of our levels had different bits and pieces about one subject. For example, one person had a level based on the War of Independence and another person had a level based on the Dublin Lockout and so on. There were 13 levels altogether, some hard, and some easy. Our teacher put them in order, and then we were finished. We then put some ‘touch’ features on the levels so you would be able to play on a phone. It was great how everyone managed to keep up, without a whiteboard projector!  We’re in a small prefab while our extension is being built so we don’t have one.

It was hard at first, but it got so much easier now that we knew what we are doing. But, if someone got lost, they would look into the person beside them, and the next morning, we would copy someone else’s game on their computer with a memory stick, and they would be able to carry on from there. We barely ever had to use the memory stick during the whole process. The hardest bit about it all, was learning the program and the coding, at the beginning. But it all got a lot easier as we went on. The easiest bit about it was just bringing in the characters and blocks.

By Megan, 6th class

We made a Mario game based on the 1916 rising. First we brought in Mario and coded all his actions.  After that we made the ground and made it solid. Then we made blocks. Soon after we made the enemies and all their actions. We then brought in the background, pictures and text. After that we put all the obstacles and enemies in and made our level. I found making the level the hardest.

Conor Lydon, 4th class

Hi, my name is Pierce. In the game my level is about “Home Rule”. I had to look up Charles Stewart Parnell, Isaac Butt, William Gladstone and The Government of Ireland act 1914. If anyone got stuck we would have to look into the person’s computer beside us and the next day we would have to use a memory stick to copy their game onto our computer. My favourite part was making the level and I disliked the coding. The are 13 levels in our game. The enemies are Koopa Troopas and Goombas. Mario is the main character. We made Mario able to run, skid, jump, walk and die. We made the background and added pictures. We also set Mario to become small and big. Our game is based on the 1916 Easter Rising. After a while when the game was done we made it so you could play it on the touch screen.

By Pierce, 4th class

Hi, my name is Sian. We made a game called 1916 Mario. My level was about the plans for the Rising. Conor and Gerard helped me but Conor did the most.  First we needed to make Mario and we needed to build blocks and the floors.  After a while we put pictures in and text. We got Mario moving along with the Koopa Troopas and Goombas. This was the hardest part. The easiest part was bringing in the pictures.

By Sian, 4th class

To make the game we had to bring in Mario. We then put in the floor. Then we added the background. We had to bring in the Koopa Troopa and the Goomba. We then had to program them. We set the speed and the behaviors. We had to bring in the pictures, then we had to write about the pictures.  The hardest was the coding and the easiest was writing and bringing in the pictures. If somebody fell behind they would have to look in with the person beside them. Then they would copy their game on the memory stick and copy it for the person who fell behind. It took a few weeks to finish.

By Gerard, 4th class

To make our game we had to program Mario to move around. Then we brought in the enemies such as the Goomba and Koopa Troopa. We then had to program them to move as well. There was a lot of coding.  I found it hard. After that we made our own levels. My level is the groups that took part in the Rising. It was fun.  When we were done we put the levels together.  We then made a website for the game. After that we made it into an app.
My favourite part was making the levels.

My name is Daniel. I’m 10 years old.